Spells

List of all spells and spell traits

Spells are cast by performing a Spellshaping Check, against a DC that is based on the spells rank and traits. The spellcaster rolls a D20 and adds their INT and DEX, and if they get above or equal to Spellshaping DC they succeed at casting the spell. Creatures rolling against the spell roll against the result of the spellshaping check.

Generally on a failed spellcasting nothing happens, but some spells have effects that take place.

Spell traits

Spells have traits that describe what they do and interact with game systems.

  • Precision When targeting weak points the penalty is 2 lower than normal (to a minimum of 1)
  • Targeting You can target weak points with this spell
  • Complex The spellshaping DC increase by 3
  • Area The spell affects an area
  • Manipulation The spell manipulates or shapes matter
  • Draining The mana cost is increased
  • Enchantment The spell temporarily improves the caster or gives them new abilities
  • Sensing The spell helps detect things

Spell Ranks

Spells are split into five ranks after the five tiers of mages, going from Apprentice to Archmage. The complexity and mana cost increase with their rank.

Rank Spellshaping DC DC (Complex) Mana Cost Mana Cost Draining
Apprentice (1) 12 15 4 6
Adept (2) 14 17 8 12
Magus (3) 16 18 16 24
Grand Magus (4) 18 21 32 48
Archmage (5) 20 23 64 96

Spell List