Picture of me

Hi!

My name is Edvin Skogsholm Sanne and I'm a game designer from Sweden. I've studied game design and digital narration at Högskolan i Skövde/Skövde University. My main skills lie in gameplay, balance and level design. I have also worked on level design, programming and UI design. I have experience with scripting in Unity and with Unreal Blueprints.

My favorite game genre to both design and play is strategy games, though I can work with most genres. I also really like worldbuilding, especially in fantasy and historical settings.

https://acasez.itch.io/ for all the games I've worked on.
edvin.sanne@gmail.com if you want to contact me. If there is a job you think I would fit in, don't hesitate to contact me.

Main Projects

Some of the projects I've done. Clicking on the titles go to their link

Amsvartne
AMSVARTNE (2024-2025)

Atmospheric Puzzle Platformer

Amsvartne is a 2D puzzle platformer I made as part of the start up group Corvian Games (now Tiny Creature Games). It focuses on narrative exploration and puzzle solving using light to navigate levels and solve puzzles. It's set in a mystical mine in a fantasy dieselpunk setting. I worked on the game and level design, as well as programming multiple game systems.
The game can be found on itch here: https://corviangames.itch.io/amsvartne

Group Project, Made in Unity


Mariestad Klimatspelet
MARIESTAD CLIMATE BOARD GAME (2022-2024)

Eurogame style board game about city planning and sustainability

A strategic board game about making a mid sized Swedish city climate neutral. In the game players play cards to build green power, nature areas to absorb pollution and other projects to achieve sustainability, while managing their income and the opinion of people in the municipality.

I proposed the original idea for the game and have worked on game design, balance and testing. I worked with Iris Casado, Zoey Wu and Alexander Ros who worked on graphic design and card illustrations.

Group Project

Mariestad Digital
Mariestad Digital Adaption (2024-2025)

Digital Adaptation of the climate board game

I also made a digital, solo only, adaption of the Mariestad Board Game. Its up on itch and can be be found here:
https://acasez.itch.io/mariestad-climate-game

It has most of the features of physical board game and a inbuilt tutorial. It also the option to be played in either English and Swedish and has options for different amount of starting pollution, to provide different levels of challenge. I made a script that imports the card data using CSV files for quick playtesting and balancing, a method I use in my projects today.

Solo Project, Made in Unity


Ion Games
ION Games Internship (2024)

Internship at ION Games

During the summer of 2024 I had an internship at ION Games, a board game studio in Stockholm, working on playtesting and game design. I helped playtest a variety of games, including Dino Dynasty, Atlas, and Pax Viking Second Edition. I worked with the designers to give feedback on rules, balance and rulebooks. Since then I have been in contact with some of the designers and done occasional digital playtests.

Internship


City State
City State (2022)

Turn Based City Builder

https://acasez.itch.io/city-state

City State was made for a my Bachelor's Thesis about structure in Tech Trees. It's a fairly short city building game that was made to see how different tech tree structures of tech trees affect the gameplay. It was however still designed to be fun and playable as game game though and I worked on it afterwards to add some juice.

Solo Project, Made in Unity


To Hel and Back
To Hel and Back (2021-2022)

Norse mythology inspired hack and slash rougelike.

https://10hpstudios.itch.io/to-hel-and-back

Started as a school project with 10 other students, I worked with game mechanics, balance, UI and level design. 5 of us continued working on it afterwards and it was nominated for the Skövde Academic Game Award (SAGA) in 2021

Made in Unity, Group Project


Personal Projects

Smaller non-proffesional projects

Kastorix
Kastorix (2023-2025)

Fantasy Worldbuilding/TTRPG

Kastorix is a worldbuilding project and TTRPG system I've been working on for a while. Fantasy world set on a moon orbiting a gas giant, featuring an industrial not-quite roman republic led by dragons fighting off eldritch monsters. It also has airships as the main method of travel, magic that's both a science and art form, humans as a minority species and lot's of lovely magitech.

Solo Project


City Builder Projects

City Builder Projects

Turn Based City Builders...ish

After building City State and getting positive feedback on it I wanted to try make another city builder. I've tried to different concepts and while neither have been great successes, they have both taught me a great deal about making games in Unity and making city builders as games. The project also shows more of my design philosophy and methods

Group Project


Land of the Arcane

Land of the Arcane (2019-2021)

Fantasy/Magitech 4X

I really want to make a Fantasy 4X, but can't really make it on my own. Still its one my favorite genres and so I have worked on planning out techs trees, worldbuilding and some mechanics. Land of the Arcane is a fantasy 4X inspired by Stellaris, Civilization, Age of Wonders and many other games. Still in the planning stages so far.

Solo Project


Small Projects

Small or old projects. They lack their own subpage

Dungeon of Dice

Dungeon of Dice (2024)

Dice-based tactical rouge-like

Dice based turn based tactical rouge-like about exploring an overgrown dungeon. It has a working turn based dice-centric combat system. Prototype can be found on itch

It was made with the other team members at Corvian Games (Now Tiny Creature Games). I worked on combat mechanics, and coded in blueprints. It was a nice refresher in working with blueprints, and I would like to do more projects in Unreal at some point.

Made in Unreal Engine 5, Group Project


Ruins of Magic

Ruins of Magic (2022)

Fantasy Puzzle Platformer

Puzzle Platformer about exploring magical caves. Use rifts to power crystals, solve puzzles and get around. Made as project to help me learn to code in Unity.

https://acasez.itch.io/ruins-of-magic

Made in Unity, Solo Project


Abyss Tactics

Abyss Tactics (2018-2019)

Fantasy/Magitech 4X

Local ultiplayer turn based tactics game, inspired by Xcom with a Napoleonic setting. The first larger group project I was part of, I worked on game design, level design and programming using Unreal Blueprints. It was a good learning experience in working with a larger group and project management.

https://acasez.itch.io/abyss

Made in Unreal Engine 4, Group Project